![]() ProvisionsThis section will be more complicated than usual, purely because loot in this dungeon is considerably better than in the others. However, if you give them The Blood, they enter Bloodlust state which vastly improves their stats, often at the cost of their sanity and those of their party with random actions. The longer a party member goes without The Blood, the weaker they become. The Curse acts as a progressive blight to your party, which gradually weakens and drives the inflicted further into madness. While it is difficult to exploit this, when the curse is cured, all diseases are also cured. Hint: Those who are cursed are immune to all diseases, and are cured from the ones prior to infection. However, you cannot cure the curse and if not checked, may spread to the rest of your party and barracks. This curse takes for the form of a persistant status effect that carries with it all the normal quirks of a disease. The Courtyard brings new vampiric enemies that inflict massive blight procs and will do there best to infect you with a new disease called The Crimson Curse. Everything revolves around blood, disease, and pointy noses. Huehuehue) that this DLC is vampire themed. Here if is a complete list of all curios, along with the corresponding item to nullify their negative effects.ĭirty Bloody suckers everywhere!Ok, so no doubt you have already guessed (or even played it already, imagine that. Learning what goes where is key to keeping your party healthy and more importantly, sane. To eliminate most threats objects can have on your team, simply interact with the object with the corresponding item.įor example: A Confession Booth, when touched without Holy Water (which you can buy from the Vendor prior to going in) with have a 50%chance of High Stress, a 25% of Loot, or a 25% chance to remove a Negative Quirk. ![]() Your party will either be crippled with all manner of plagues or deseases, given new, unhelpful perks, or just cripple them with insanity suffice to say, the odds are not in your favour. Suffice to say however, the odds will not usually be in your favour if you go around grabbing or opening every single little thing you find. A lot of these objects will grant specific things depending on state percentage, and who touches them. As i'm sure you already know, Darkest Dungeon's zones are litterd with objects which you can interact with, these are called 'curios'. It will also call for different items prior to going into the dungeon itself. As already stated, each zone will have different enemies and thus, will require a different party compositon. A Breakthrough Hellion is also a possibility since Breakthrough is a decent finisher and you get the amazing Hellion stun.Buy more stuff to get more stuff: Provisions and pickupsApart from pure stat boosts from quirks, trinkets and inventory items will be your main way to stay alive in the field, espcially on long or difficult dungeons. You could also swap MaA for a HWM for more damage but that seriously limits your stunning ability. Try to give the MaA speed trinkets so he goes before the Crusader. Occultist is not easy to use alongside GR as a Lunge graverobber is not very compatable with off-healers (aside from Crusader) or the mark users and because Lunge tends to push the Occultist back into rank 4, which is by far the weakest rank for him if he doesn't have anyone with strong mark synergy to assist.Ī full-dancer GR party would probably be something like Ves-GR-Cru-MaA. ![]() I find she works better with Vestal than with Occultist or off-healer parties. MaA is also a good choice if you want to compensate for Graverobber's fragility. Preferably, this should include a Crusader, as he benefits from being moved backwards unlike most dancers which are simply capable of moving and doing something at the same time (or benefit from being moved forwards instead of backwards). You can also get by with a semi-shuffling party (GR starts in rank 4, second dancer starts in rank 2) which lets you be more flexible with your position 1 character two Lunges is usually enough for regular battles but it can be troublesome for tanky enemies. You want a party with their own movement skills that can force her into the back ranks so she can use Lunge almost every turn this means using two people with forward movement skills in the front two positions. Lunge, however, is an excellent move due to the massive damage, ACC, and crit rate coupled with Graverobber's speed. Lunge the primary reason to use her her other combat skills range from awful to decent but outclassed (though she at least has good utility outside of combat).
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